Idle avatar eyes movements.

Description

Hi,
I do not know all the intricacies, but I noticed since I switched to Kokua that my avatar's eyes are often half-rolled back and at first I thought it was related to the mesh head lacking idle animations for the eyes, but then I started digging into Firestorm's settings, and I noticed they have FSStaticEyes (and FSStaticEyesUUID in Firestorm/Avatar tab) that can trigger an idle animations playing at priority 2.
I also found that in Firestorm, the avatar's eyes aren't moving with the mouse when I disable sending my LookAt hints.
I disabled the LookAt in Kokua/Privacy tab, but I still notice my avatar's eyes move and follow the mouse pointer somehow, even though I have CatMode set to False.

So I wonder, would there be a chance something about Firestorm's functionnalities might be ported over? Either when the LookAt is hidden or the idle anim settings? If it isn't too much code to port and too complicated to incorporate.

Activity

Chorazin Allen
23 November 2019 at 20:01

As per Nicky's comment, there may be other aspects of this left over; please detail them as new issues

Nicky Perian
23 November 2019 at 19:41

We are going to call this resolved. If there are behavior issues with LookAt, PointAT, PrivatePointAT or PrivateLookAT please open another issue.

Former user
23 November 2019 at 19:12

A “TP Here” doesn’t restart the anim.

Yes, the same behaviour happen in Firestorm with furnitures, and I think it’s the LookAt options that prevents it from happening in Firestorm that got me mislead on the that topic.

Nicky Perian
23 November 2019 at 18:37

Is the behavior of Firestorm the same as Kokua concerning furniture prims causing eyes to misbehave?

Concerning TP correcting the behavior; Can you Click on the ground and select teleport here and correct the issue?

 

 

Former user
22 November 2019 at 19:20

I tried both, it doesn’t seem like a question of priority, at least not that I can tell, I haven’t found the UUIDs listed in the animation explorer so I can’t tell whether they’re playing and overriden or just stopped. But when they get kicked off it starts over upon TP at least.

Done

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Created 19 November 2019 at 12:12
Updated 23 November 2019 at 20:01
Resolved 23 November 2019 at 20:01