Attachments with the same name as their Owner chat color
Description
As of now both Marines RLV and Kokua have a feature I've been unable to find an option to toggle. The feature Tints to Attachments that have the same name as the owner chatting for them, examples below. While I appreciate this feature to show a slight difference in Real chat and chat coming from a gag/translator/chat enforcer, I believe it should be editable or toggle-able between 3 states Same Name Attachment talk:
Mimic Local Chat color (both "UserChatColor" and "AgentChatColor")
Tinted Local Chat color (both "UserChatColor" and "AgentChatColor")
Use Object "ObjectChatColor" color (Same behavior as Firestorm)
Below I did three tests to show this behavior, Comparison 1 involving _AgentChatColor _set to White (255,255,255) on both Marines and Kokua untouched chat comes out as White as expected but Attachment Chat comes out as a light gray (215, 215, 215 on both viewers)
Comparison 2 involving _AgentChatColor _set to a sort of arbitrary light blue (92, 182, 241) on both Marines and Kokua untouched chat comes out as the Light Blue as expected however the Attachment chat comes out as slightly darker (82, 154, 201 on Kokua) and (84, 156, 203 on Marine's RLV) only a slight difference but essentially the same behaviour, perhaps it's based on the chat window color?
Comparison 3 is _UserChatColor _being set to a light purpleishblue (141, 137, 247) Untouched chat comes out as the normal color, Attachment chat comes out as again, slightly darker (123, 120, 208 on both Kokua and Marines)
For all these demonstrations I used the RR Deluxe and regular Ball Gag
Attachments
3
Activity
Shax
22 March 2020 at 23:06
Note: I was told the toggle I was looking for that I mentioned in the initial post to stop Attachments from imitating avatar chat colors when talking for them, RestrainedLoveImitateAvatarSpeech.
Chorazin Allen
22 March 2020 at 15:22
It's intended behaviour, but not intended in this scenario.
There's a feature applied to all localised chat (ie Whisper/Say/Shout) whereby it will be faded to 80% of its colour beyond a certain distance. I'm not sure of the exact distance but 20m is beyond and standing adjacent is within.
When an attached object is recognised as speaking as an avatar this malfunctions in two ways. If the attachment is a hud item then the distance is taken as exactly zero (huds are a special case and do not exist within the object cache for the region) and fading never occurs due to a test for exactly zero in the fading code. When it's not a hud the distance read is relative to the wearer (since the attachment is effectively a child prim of an avatar at the time) instead of being region coordinates so it's usually almost <0,0,0> in the region and almost always gets faded.
Fixed for Kokua, should be simple to port to Marine's original if desired.
As of now both Marines RLV and Kokua have a feature I've been unable to find an option to toggle.
The feature Tints to Attachments that have the same name as the owner chatting for them, examples below.
While I appreciate this feature to show a slight difference in Real chat and chat coming from a gag/translator/chat enforcer, I believe it should be editable or toggle-able between 3 states
Same Name Attachment talk:
Mimic Local Chat color (both "UserChatColor" and "AgentChatColor")
Tinted Local Chat color (both "UserChatColor" and "AgentChatColor")
Use Object "ObjectChatColor" color (Same behavior as Firestorm)
Below I did three tests to show this behavior,
Comparison 1 involving _AgentChatColor _set to White (255,255,255) on both Marines and Kokua
untouched chat comes out as White as expected but Attachment Chat comes out as a light gray (215, 215, 215 on both viewers)
Comparison 2 involving _AgentChatColor _set to a sort of arbitrary light blue (92, 182, 241) on both Marines and Kokua
untouched chat comes out as the Light Blue as expected however the Attachment chat comes out as slightly darker (82, 154, 201 on Kokua) and (84, 156, 203 on Marine's RLV) only a slight difference but essentially the same behaviour, perhaps it's based on the chat window color?
Comparison 3 is _UserChatColor _being set to a light purpleishblue (141, 137, 247)
Untouched chat comes out as the normal color, Attachment chat comes out as again, slightly darker (123, 120, 208 on both Kokua and Marines)
For all these demonstrations I used the RR Deluxe and regular Ball Gag