Rigged mesh with 'joint positions' may not display properly.

Description

Mesh uploaded in any viewer using 'skin weight' and 'joint positions' may fail to translate avatar skeleton bones when worn. This type of rigged mesh is known as a 'deformer' and is used to alter avatar appearance in conjunction with one's shape. It requires no animation or scripting. Contact KjartanEno Resident for a sample of the rigged deformers.

The bug occurs when the deformer(s) are worn as part of an outfit, and they initially show the proper deformation. However, if any rigged or unrigged attachments aside from the deformer(s) are removed from the current outfit, the bone translations may cease to show, as if the deformer(s) are no longer worn (but they are in fact shown as attached).

I've tested on Windows: LL EEP 6.4.0, Black Dragon (new EEP release), and Kokua RLV 6.3.8.
I've tested on Linux: Cool VL Viewer, Singularity, Firestorm 6.3.2, Kokua RLV 6.3.6 and RLV 6.3.8.
In all viewers except Kokua RLV 6.3.8, the rigged mesh deformers perform as expected.

Environment

CPU: AMD Ryzen 3 1300X Quad-Core Processor
Memory: 16024 MB
OS Version: Linux 5.5.0-19.1-liquorix-amd64 #1 ZEN SMP PREEMPT liquorix 5.5-23ubuntu1~bionic (2020-04-21) x86_64
Graphics Card Vendor: X.Org
Graphics Card: Radeon RX 580 Series (POLARIS10, DRM 3.36.0, 5.5.0-19.1-liquorix-amd64, LLVM 10.0.0)

OpenGL Version: 4.6 (Compatibility Profile) Mesa 20.0.3 - kisak-mesa PPA

Activity

Show:

Chorazin Allen 24 April 2020 at 00:04

Fix applied, scheduled for release in 6.4.0

Chorazin Allen 23 April 2020 at 21:45

I've found the cause, it's a continuation of the https://kokua.atlassian.net/browse/KKA-690#icft=KKA-690 and https://kokua.atlassian.net/browse/KKA-684#icft=KKA-684 saga. Now to find where the fix needs adding...

Done

Details

Assignee

Reporter

Labels

Variant

RLV

Platform

Windows
Linux

Affects versions

Priority

Created 23 April 2020 at 21:36
Updated 7 May 2020 at 15:40
Resolved 24 April 2020 at 12:49