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Downloads

Downloads

The current version of Kokua is 7.1.11 Kokua 7.1.11 Release Notes

Our primary download location is SourceForge. We also provide a secondary download location on BitBucket. The table below links to the current versions. Older versions are available from both locations however support is only available on the current version. Generally, we recommend always running the latest version.

These are the only two authorised and authentic download locations. Do not download from anywhere else unless the guidance on this page has been updated

Check out the Release Notes page to see what’s new in each version.

Kokua is a Third Party Viewer for Second Life. It is neither provided nor supported by Linden Lab

We provide three versions with increasing levels of RLV support

  • NORLV has no RLV code at all

  • RLV has switchable RLV support based on Marine Kelley’s implementation

  • FTRLV (Full-time RLV) has it permanently enabled (as is the case with Marine’s versions from 2.9.23.2 onwards)

Variant / Platform

Linux

Mac

Windows

Variant / Platform

Linux

Mac

Windows

NORLV

3dca3ce21f3a1dad29e9987bb45b3332
6c55d9435094798ca98d7e4d7f97eb3f
c7b9298d4980db05bd8536e24cbb94a9

NORLV / Linux / Sourceforge

NORLV / Mac / Sourceforge

NORLV / Windows / Sourceforge

NORLV / Linux / Bitbucket

NORLV / Mac / Bitbucket

NORLV / Windows / Bitbucket

RLV

3dd63aedf1393f841ad0f1e04ad72595
d23e432035940f02491ef5fd06deb9bb
afd3064efe541f8fe5b29d40c39b6bdb

RLV / Linux / Sourceforge

RLV / Mac / Sourceforge

RLV / Windows / Sourceforge

RLV / Linux / Bitbucket

RLV / Mac /Bitbucket

RLV / Windows / Bitbucket

FTRLV (Full-time RLV)

bc00772fd8f93558b31439bdcec1d15e
a8c8c13aaa72677325a1e43fb25e61c7
8b8093b597459cb88643a86156d0834a

FTRLV / Linux / Sourceforge

FTRLV / Mac / Sourceforge

FTRLV / Windows / Sourceforge

FTRLV / Linux / Bitbucket

FTRLV / Mac / Bitbucket

FTRLV / Windows / Bitbucket

Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant. As a small team we would welcome someone with an Opensim focus. Contact Chorazin Allen if that’s you!

 

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