Downloads

Downloads

The current version of Kokua is 7.1.14 Kokua 7.1.14 Release Notes

Our primary download location is SourceForge. We also provide a secondary download location on BitBucket. The table below links to the current versions. Older versions are available from both locations however support is only available on the current version. Generally, we recommend always running the latest version.

These are the only two authorised and authentic download locations. Do not download from anywhere else unless the guidance on this page has been updated

Check out the Release Notes page to see what’s new in each version.

Kokua is a Third Party Viewer for Second Life. It is neither provided nor supported by Linden Lab

We provide three versions with increasing levels of RLV support

  • NORLV has no RLV code at all

  • RLV has switchable RLV support based on Marine Kelley’s implementation

  • FTRLV (Full-time RLV) has it permanently enabled (as is the case with Marine’s versions from 2.9.23.2 onwards)

Variant / Platform

Linux

Mac

Windows

Variant / Platform

Linux

Mac

Windows

NORLV

3cb188c4742ae6cfd5ab90d21ba6e3a2
140ec4ce0ebba78fd6e060b38532d60c
9c9cb7fac66ecac0053031bf2af5d828

NORLV / Linux / Sourceforge

NORLV / Mac / Sourceforge

NORLV / Windows / Sourceforge

NORLV / Linux / Bitbucket

NORLV / Mac / Bitbucket

NORLV / Windows / Bitbucket

RLV

0d74a8c5d319dcbbc6527986e1066675
b5507e3933ca288bb1305cb934140fb4
7a8fef6c7fc60982deb7e59eea3a2652

RLV / Linux / Sourceforge

RLV / Mac / Sourceforge

RLV / Windows / Sourceforge

RLV / Linux / Bitbucket

RLV / Mac /Bitbucket

RLV / Windows / Bitbucket

FTRLV (Full-time RLV)

9315cf5a3bcee3d3382da1e67adff922
2d673c77c08f83a7550478ab28dd3e2a
d37d1eb4bd719b77e48b20da89636ca6

FTRLV / Linux / Sourceforge

FTRLV / Mac / Sourceforge

FTRLV / Windows / Sourceforge

FTRLV / Linux / Bitbucket

FTRLV / Mac / Bitbucket

FTRLV / Windows / Bitbucket

Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant. As a small team we would welcome someone with an Opensim focus. Contact Chorazin Allen if that’s you!