As with any volunteer-staffed project the project’s team grows and contracts over time.
While the Kokua viewer for Second Life is our current sole deliverable (albeit in three versions each of which are on three platforms!) previous projects have included
All of these are inactive unless someone comes forward to take them on. While Kokua for OpenSim is still being updated it is in need of some full-time attention to keep up with OpenSim server-side developments. Imprudence has been inactive for a long enough time now that it almost certainly won’t operate successfully with Second Life as it stands today.
We salute and thank all of the Kokua Project/Team Purple contributors, supporters, developers and maintainers past and present. It wouldn’t be fair to try and put a list of names here for fear of missing someone important. Your legacy is very much alive in Kokua though!
The current development team consists of Chorazin Allen (Project lead, Release Management, Windows development/builds and RLV/RLVa specialist) and Nicky Perian (Mac/Linux specialist and builds).
The current team size means that we must scale our support activities accordingly. First line support is user-to-user through the inworld Second Life Group. All other support (other than code submissions) should go by an issue ticket. Code submissions can either be submitted by fork/pull request or via issue ticket for small changes.