Downloads

Our primary download location is SourceForge. We also provide a secondary download location on BitBucket. The table below links to the current versions. Older versions are available from both locations however support is only available on the current version. Generally, we recommend always running the latest version.

These are the only two authorised and authentic download locations. Do not download from anywhere else unless the guidance on this page has been updated

Check out the https://kokua.atlassian.net/wiki/spaces/KKA/pages/15237140/Release+Notes page to see what’s new in each version.

Kokua is a Third Party Viewer for Second Life. It is neither provided nor supported by Linden Lab

We provide three versions with increasing levels of RLV support

  • NORLV has no RLV code at all

  • RLV has switchable RLV support based on Marine Kelley’s implementation

  • FTRLV (Full-time RLV) has it permanently enabled (as is the case with Marine’s versions from 2.9.23.2 onwards)

Variant

Platform

MD5

Sourceforge

Bitbucket

Variant

Platform

MD5

Sourceforge

Bitbucket

NORLV

Linux

a9ca318b4ed936995930eeb6b0cf3075

NORLV / Linux / Sourceforge

NORLV / Linux / Bitbucket

Mac

a0e06af27967f860d99ca967fd63d963

NORLV / Mac / Sourceforge

NORLV / Mac / Bitbucket

Windows

263908dd0dde0decbb169e82cef66f70

NORLV / Windows / Sourceforge

NORLV / Windows / Bitbucket

RLV

 

Linux

99a9725467c8099b90b8ac79bf0bc428

RLV / Linux / Sourceforge

RLV / Linux / Bitbucket

Mac

de8b8618aa0c4bbf6f15e1aa88349a22

RLV / Mac / Sourceforge

RLV / Mac /Bitbucket

Windows

c59c39007217874f55443c19dbb7fd78

RLV / Windows / Sourceforge

RLV / Windows / Bitbucket

FTRLV (Full-time RLV)

Linux

ed42759dc9e493a0862a3ae3112a1534

FTRLV / Linux / Sourceforge

FTRLV / Linux / Bitbucket

Mac

c2dc1d440a5d2ecc856bf2c35d79f052

FTRLV / Mac / Sourceforge

FTRLV / Mac / Bitbucket

Windows

9b295ee15be1042c2f6e5fea3cc9efe8

FTRLV / Windows / Sourceforge

FTRLV / Windows / Bitbucket

Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant. As a small team we would welcome someone with an Opensim focus or Linux focus to join the team. Contact Chorazin Allen if that’s you!