Downloads

Downloads

The current version of Kokua is 7.1.15 Kokua 7.1.15 Release Notes

Our primary download location is SourceForge. We also provide a secondary download location on BitBucket. The table below links to the current versions. Older versions are available from both locations however support is only available on the current version. Generally, we recommend always running the latest version.

These are the only two authorised and authentic download locations. Do not download from anywhere else unless the guidance on this page has been updated

Check out the Release Notes page to see what’s new in each version.

Kokua is a Third Party Viewer for Second Life. It is neither provided nor supported by Linden Lab

We provide three versions with increasing levels of RLV support

  • NORLV has no RLV code at all

  • RLV has switchable RLV support based on Marine Kelley’s implementation

  • FTRLV (Full-time RLV) has it permanently enabled (as is the case with Marine’s versions from 2.9.23.2 onwards)

Variant / Platform

Linux

Mac

Windows

Variant / Platform

Linux

Mac

Windows

NORLV

c4d018ef1c41adf0f9c4bb96a27ec235
37ad1de30493cfa08c38a35cae1771c6
89effaf03b95e30051b967ba28d6db0f

NORLV / Linux / Sourceforge

NORLV / Mac / Sourceforge

NORLV / Windows / Sourceforge

NORLV / Linux / Bitbucket

NORLV / Mac / Bitbucket

NORLV / Windows / Bitbucket

RLV

7bcb09088597776ba1c8f9fd4142dc3e
561be4114685e809c9bcd13e98f0f969
583d754d9e302a5d072f65d5e71ab783

RLV / Linux / Sourceforge

RLV / Mac / Sourceforge

RLV / Windows / Sourceforge

RLV / Linux / Bitbucket

RLV / Mac /Bitbucket

RLV / Windows / Bitbucket

FTRLV (Full-time RLV)

aa631e6d7e011c83dd6aee6b2355098e
cd0f045c14fbc33b6300536b30fa0d65
9cb536a265c0ae94c9f3523d69d3876a

FTRLV / Linux / Sourceforge

FTRLV / Mac / Sourceforge

FTRLV / Windows / Sourceforge

FTRLV / Linux / Bitbucket

FTRLV / Mac / Bitbucket

FTRLV / Windows / Bitbucket

Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant. As a small team we would welcome someone with an Opensim focus. Contact Chorazin Allen if that’s you!