Downloads

Downloads

The current version of Kokua is 26.3.0 Kokua 26.3.0 Release Notes

Our primary download location is SourceForge. We also provide a secondary download location on BitBucket. The table below links to the current versions. Older versions are available from both locations however support is only available on the current version. Generally, we recommend always running the latest version.

These are the only two authorised and authentic download locations. Do not download from anywhere else unless the guidance on this page has been updated

Check out the Release Notes page to see what’s new in each version.

Kokua is a Third Party Viewer for Second Life. It is neither provided nor supported by Linden Lab

We provide three versions with increasing levels of RLV support

  • NORLV has no RLV code at all

  • RLV has switchable RLV support based on Marine Kelley’s implementation

  • FTRLV (Full-time RLV) has it permanently enabled (as is the case with Marine’s versions from 2.9.23.2 onwards)

Variant / Platform

Linux

Mac

Windows

Variant / Platform

Linux

Mac

Windows

NORLV

4648cb3def5c1349f1e6495cff5fe960
738efc50f5927a628581c2a53baa704a
b0ec17ca08592adace21932505e4f353

NORLV / Linux / Sourceforge

NORLV / Mac / Sourceforge

NORLV / Windows / Sourceforge

NORLV / Linux / Bitbucket

NORLV / Mac / Bitbucket

NORLV / Windows / Bitbucket

RLV

07c306af8976dd078192aa8d19241ec0
9cb7e161538dc9e85eb56b061b26d046
f1b88677c609036423eeb140f60d6bea

RLV / Linux / Sourceforge

RLV / Mac / Sourceforge

RLV / Windows / Sourceforge

RLV / Linux / Bitbucket

RLV / Mac /Bitbucket

RLV / Windows / Bitbucket

FTRLV (Full-time RLV)

4df1568f39555f1dd877ae6a602994ea
1432a677116538da0e90be92f8a806e0
92a1ac5805affde28792dac1bc812c15

FTRLV / Linux / Sourceforge

FTRLV / Mac / Sourceforge

FTRLV / Windows / Sourceforge

FTRLV / Linux / Bitbucket

FTRLV / Mac / Bitbucket

FTRLV / Windows / Bitbucket

Although we kept Opensim and 32 bit downloads available for a while after the Kokua project migrated to 64-bit and SL-only the march of progress has meant that neither are now relevant. As a small team we would welcome someone with an Opensim focus. Contact Chorazin Allen if that’s you!