The primary driver behind this release is LL’s 6.3.0 release which introduces Bakes On Mesh.
Put simply Bakes On Mesh allows a mesh surface to hold one of the standard avatar server-baked clothing layers, which have been extended for this feature. The idea is instead of needing to use a mesh body with several overlapping layers where the viewer needs to figure out exactly what you see of each layer it can all be pre-computed in advance server-side with just one texture being fetched and used by viewer that has already resolved all the layer stacking aspects.
Note that we haven’t tested this extensively and being a new feature there will be bugs that LL need to address. If you see any strange behaviour please check it with the standard LL viewer and use that to decide whether it’s something LL or ourselves need to look into.
Finally, we have added a new performance floater on Shift-Ctrl-8 which is in the style of those accessible by Shift-Ctrl-1 or 2 with a selection of statistics of most interest to those who monitor script performance.
We have also changed the labelling of the Backup/Restore buttons to make it more clear that these are the buttons to click when ready to Backup (always all) or Restore (selectively depending on options chosen).
[KKA-587] - Add a statistics floater focusing on agents/objects/scripts